Maya: Character Animation
This intermediate-level Maya course focuses on the ins and outs of setting up a character for animation in Maya. Some topics to be tackled include Joints, Inverse Kinematics, Constraints, creating controllers, Set Driven Keys, Skinning and painting weights.
Also included is Maya's non-linear animation editor, the Trax Editor.
What will be covered
- Joints
- Set driven keys
- Connection Editor
- Custom attributes
- Constraints
- Non-linear, non-destructive animation with clips in the Trax Editor.
Who should attend
This course is for anyone with Maya experience who would like to learn how to animate a character, as well as those who want to improve their character rigging and animation skills.
Prerequisites
To benefit from this course, participants should have completed PCCI's Maya: Foundation course or have equivalent experience.
Presentation method
Class time will be divided between instructor-led presentations and hands-on exercises. Classes will be limited to five students, with an individual computer workstation and Wacom graphics tablet for each student to use during the course.
DATE(S):
- Feb 26, 2009–Mar 1, 2009 (Thu to Sun)
TIME:
9 AM to 5 PM
INSTRUCTOR(S):
FEE:
PhP PhP 10,500 (USD 263)
Includes materials, lunch and snacks.
Be sure to read the Registration Info before registering.
